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- Star Control 3 Walkthrough
-
- By Matthew Lam
-
- Disclaimer: I have absolutely no affiliation with Star Control 3. Star
- Control 3 is made by Accolade. I am just an above average player. : )
-
- Please note: The game can be one in many different orders. The first time I
- played the game through, I followed a different order to win the game, and
- even skipped a few things. Also, be aware that somethings in the game are
- time based, and appear a certain number of days after you have completed a
- certain task. If you can't progress, save the game, and wait a few game
- days and see if anything happens.
-
- Contacting League Members
-
- Go to Helios 3 (duh!) and talk with the Earthling base commander. Then
- proceed to Helios 4 and fight with the Daktaklakpak. Take the artifact
- there.
-
- Go to Goshen 4, and talk with the Spathi.
-
- Go to Astarte 1, and talk with the Syreen
-
- Go to Salacia 2, and talk with the Vux.
-
- Go to Janus 8, and talk with the Mycon.
-
- Go to Arcadia 6, and talk with the Pkunk.
-
- Go to Formalhaut 5, and talk with the Utwig. At this point, you may receive
- a distress call from Janus 8. You should go there and talk with the Mycon,
- then with the Vux.
-
- Go to Velpunia 6, and talk with the Ur-quan. Make sure to take some/all of
- the ships there.
-
- Go to Hypnus 2, and talk with the Chmmr.
-
- Go to Nyx 1, and enter the Quasi-space portal. You'll meet the Orz. Then go
- to Muhlifain 7, the Orz homeworld.
-
- Exploring Space
-
- Make sure to take the Ebon Hinge on Muhilifain 2.
-
- Wait until the Picus system dissappears, and then go there.
-
- At Astarte 1, you can converse with the Syreen about the Orz.
-
- Go to Izanagi 5, and talk with the Vyro-Ingo. They won't join you, yet.
-
- Go to Typhon 3, and talk with the Harika. They won't join you either.
-
- Go to Enkidu 7, and talk with the Claircontlar. At Enkidu 4C you can get a
- conc rock. You can give it to the Claircontlar, and get more from Enkidu
- 4C, but they still won't help you, yet.
-
- Go to Argus 5, and talk with the K'tang.
-
- Go to Cerberus, and talk with the Doogs. Note: There are several Doog
- worlds, any of them will give the same results.
-
- Go to Anshar 3. Be prepared to fight the Exquivans. Talk to them
- afterwards.
-
- At this point, the Eltanin system should collapse. (You might have to wait
- a bit. Maybe not.) Be prepared to fight a long battle!
-
- Go to Goshen 4. The Spathi will complain a bit.
-
- Go to Janus 8. Confront the Mycon about their deep children. This happens
- after the Earthlings find out about the Mycon. (Time related, I think) Go
- to Janus 1 to talk with the deep child. Then confront the Mycon again. They
- will leave the league, so pull Mycon off the Deep Child ship to start a new
- colony.
-
- Go to Formalhaut 5. The Utwig have lost their Ultron. (Time related...)
-
- Go to Goshen 4. The cowardly Spathi will quit the league. Come back, and
- threaten to attack them. They will tell you many secrets. Make sure to come
- back several times and say, "Got any hot tips?" They will tell you many
- different things, even though you've said the same line before.
-
- Go to Salacia 2. Confront the Vux about the Ultron.
-
- Go to Argus 5, and talk with the K'tang to learn some new things.
-
- Go to Zosma 6, and talk with the XChaggers.
-
- Go to Arcadia 6, and ask the Pkunk about it.
-
- Go to Erato 6, and recover the Ultron from the Vux by force.
-
- Go to Salacia 2, and confront the Vux again.
-
- Go to all the Doog worlds, and buy their colonies with RU's. You'll need
- about 10,000 RU's per colony. Afterwards, talk with the Doogs, and get the
- Anti-matter Containment Grid.
-
- Go to Zosma 6, and get the XChagger ships to hold the lost dynasies of
- XChaggers.
-
- Go to Typhon 6 and Gienah 1, and cure the Harika plague.
-
- After the Chmmr have been bifircated, (not by you) go to Hypnus 2.
-
- Go to Astarte 1, and have the Syreen revive the Chenjesu.
-
- Go to Arcadia 6, and ask the Pkunk about the missing Ultron pieces.
-
- Go to Nebusta 1 get an Ultron piece. The other piece is on Caduceus 4, use
- it to fix the Ultron. Take it to the Utwig, but you'll find it's still
- broken.
-
- Go to Mnemosyne 1, after the Harika plague has been cured. Get the
- Anti-matter Scoop.
-
- Go to Anshar 3, and reason with the Exquivans.
-
- At this point, the Tyche system should collapse. Go there to check it out.
-
- Go to Astarte 1, and learn about the Exquivan situation.
- Go to Anshar 3, and confront the Exquivans.
- Go to Arcadia 6, and check out how the Pkunk are doing.
- Go to Astarte 1, and have the Syreen mind-wipe a tech team to explore
- Anshar 3.
- Go to Anshar 3, and use the tech team to explore the planet.
- Go to Astarte 1, and check out the Pkunk again.
- Go to Anshar 3, and learn some stuff on the Exquivans.
-
- After the Vux have been revealed as traitors, go to Salacia 2 and kick 'em
- out of the league.
-
- When the new Q-Space portal is discovered, to Azazel, and use to portal to
- travel to Haven. Be prepared to fight the Lk.
-
- Go to Antaeus 1, and get the Red Spiral Rail. Then go back to Q-Space G and
- give it to the Lk.
-
- Get a conc rock from Enkidu 4C, if you don't have one, and show it to the
- Lk. Go to Enkidu 7, and threaten the Claircontlar. Lure them to Enkidu 4C,
- then return to gain information from them.
-
- When a beacon is discovered (time related), go to Callipe 2. Wait until
- Plexor arrives, then talk with him.
-
- After the Arilou tell you to, go to Izanagi 5, and ally with the Vyro-Ingo.
- After you get the Vyro-Ingo DNA model (time related), take it to the Lk at
- Azazel. They will tell you some stuff on it.
- Go back to Izanagi 5, and talk to the Vyro-Ingo about the DNA.
- Wait until the Vux DNA is discovered. Go back the Lk, and ask them how to
- join the two. Join the DNA, and show it to the Vyro-Ingo. Take some of
- their ships, and go to Salacia. Select a Vyro-Ingo ship and send it to
- Salacia 2. The two races will join together. Go to Salacia 2 and talk with
- the new Vux. They will give you the missing piece to the Ultron. Take it to
- Formalhaut 5. (Note: The Ultron does not need to be repaired to win the
- game)
-
- Go to Goshen 4, and talk to the Spathi. Be prepared to fight them.
-
- Go to Mnemosyne 1, and you should be able to get an Anti-matter Explorer
- from the Owa.
-
- Go to all 9 of the rainbow worlds, and use the Anti-matter Scoop to collect
- anti-matter into the Anti-matter Containment Grid. Collect any artifacts
- you come across. You will find the Mother Ark.
-
- Go to Zosma 6, and have the XChagger fix the Mother Ark.
-
- Go to Hypnus 2, and revive the Chmmr. You will need the Mother Ark and the
- Sun Device from the Lk. (Note: I don't think you have to revive the Chmmr
- to win the game)
-
- Find a Daktaklakpak ship and talk with them. Let them come to you. After
- one game day, if they're not moving, they won't come. If you come to them,
- they will attack. Some systems where they come to you are: Penates, Themis,
- Scylla, and Lachesis. Trade with them for the Variance Key.
-
- Go to Begregren 2. Wait until you get a message about the Ortogs from the
- Earthlings.
-
- Go to Zosma 6, and ask the XChagger for an Ortog.
-
- Go to Begregren 2, and use the Variance key. You should get the Deflector,
- and the Sentience Notation Device. You can give the Deflector to the Lk, I
- don't see what good it's for. Nothing happened when I neglected giving it
- to them, though.
-
- Go to Anshar 3, you can get the Exquivans to join you.
-
- Go to Janus 8, and revive the Mycon.
-
- Find the Daktaklakpak, and trade them for info on the K'tang. Trade them
- for the missle.
-
- Go to Argus 5, and use the missle. The K'tang will join you.
-
- Go to Pauguk 4, and get the Ploxis ships.
-
- Go to Xipe (time related?), and the the Ploxis rebels and the Sentience
- Collator. Revive the Ploxis. (Go to Pauguk 4, if you didn't take any ships)
-
- Go to Highpoint 1, and jettison the Anti-matter Containment Grid. Be
- prepared to fight Plexor's Precursor vessel.
-
- Wait (at Highpoint?) for the Orz to show up and leave the league. Be
- prepared to fight them.
-
- Wait (at Highpoint?) for the Arilou to show up and talk to you.
-
- Wait at Highpoint until the Heralds show up. Be prepared to fight them.
- There are many of them, and are hard to beat. You'll get the Sentience
- Threasher.
-
- Combine the Theasher, the Collator, Notation Device, and Ebon Hinge. Travel
- to 13 different homeworlds. Come back to Highpoint 1, and use the Sentience
- device.
-
- Congradulations! You've won the game!
-
- If you still have questions (and/or comments), e-mail me mlam@borg.com
-